Escape Room Gift - Acceptance - Play-at-home puzzling mystery!

£12.00
Escape Room in an Envelope - Acceptance - A play-at-home puzzling mystery!

📜Story📜

Susan is a receptionist at Spring Hill High School - a private school who have strict entrance requirements. Every year, pupils take entrance exams to assess their suitability for Spring Hill, as well as attend taster days and interviews. Scholarships are available for those who perform exceptionally well in the selection process. Susan has uncovered evidence of exam tampering, resulting in dubious scholarship offers going out to prospective pupils.

Susan is being carefully watched by her employers so cannot leak the evidence she has found herself. In an attempt to protect her identity, she has locked the evidence in an online safe and sent you a school information pack with hidden clues to access the safe.

Solve all nine puzzles to reveal the access code to an online safe which holds evidence of an exam tampering.

🧩 Game Play 🧩

There is an introductory letter which explains the game play and where hints can be accessed.

To the untrained eye, the package you receive looks just looks exactly as you'd expect a school welcome pack to look. Containing a welcome letter, school timetable and map, equipment list, a sample canteen menu, leaflets for school clubs and some fun tasks to complete over the summer holidays. But look closely and you'll see they have been subtly altered to contain hidden clues.

You must use all problem solving skills to solve these hidden puzzles and break into the online safe. Then you must release the evidence of exam tampering at Spring Hill High School.

The suggested age for this game is 14+ however younger players can join in the fun but may need some adult guidance. You can play solo or in a small group. The game itself takes about 60 minutes based on players’ experience, skill, age and group size.
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Escape Room in an Envelope - Acceptance - A play-at-home puzzling mystery!

📜Story📜

Susan is a receptionist at Spring Hill High School - a private school who have strict entrance requirements. Every year, pupils take entrance exams to assess their suitability for Spring Hill, as well as attend taster days and interviews. Scholarships are available for those who perform exceptionally well in the selection process. Susan has uncovered evidence of exam tampering, resulting in dubious scholarship offers going out to prospective pupils.

Susan is being carefully watched by her employers so cannot leak the evidence she has found herself. In an attempt to protect her identity, she has locked the evidence in an online safe and sent you a school information pack with hidden clues to access the safe.

Solve all nine puzzles to reveal the access code to an online safe which holds evidence of an exam tampering.

🧩 Game Play 🧩

There is an introductory letter which explains the game play and where hints can be accessed.

To the untrained eye, the package you receive looks just looks exactly as you'd expect a school welcome pack to look. Containing a welcome letter, school timetable and map, equipment list, a sample canteen menu, leaflets for school clubs and some fun tasks to complete over the summer holidays. But look closely and you'll see they have been subtly altered to contain hidden clues.

You must use all problem solving skills to solve these hidden puzzles and break into the online safe. Then you must release the evidence of exam tampering at Spring Hill High School.

The suggested age for this game is 14+ however younger players can join in the fun but may need some adult guidance. You can play solo or in a small group. The game itself takes about 60 minutes based on players’ experience, skill, age and group size.
Escape Room in an Envelope - Acceptance - A play-at-home puzzling mystery!

📜Story📜

Susan is a receptionist at Spring Hill High School - a private school who have strict entrance requirements. Every year, pupils take entrance exams to assess their suitability for Spring Hill, as well as attend taster days and interviews. Scholarships are available for those who perform exceptionally well in the selection process. Susan has uncovered evidence of exam tampering, resulting in dubious scholarship offers going out to prospective pupils.

Susan is being carefully watched by her employers so cannot leak the evidence she has found herself. In an attempt to protect her identity, she has locked the evidence in an online safe and sent you a school information pack with hidden clues to access the safe.

Solve all nine puzzles to reveal the access code to an online safe which holds evidence of an exam tampering.

🧩 Game Play 🧩

There is an introductory letter which explains the game play and where hints can be accessed.

To the untrained eye, the package you receive looks just looks exactly as you'd expect a school welcome pack to look. Containing a welcome letter, school timetable and map, equipment list, a sample canteen menu, leaflets for school clubs and some fun tasks to complete over the summer holidays. But look closely and you'll see they have been subtly altered to contain hidden clues.

You must use all problem solving skills to solve these hidden puzzles and break into the online safe. Then you must release the evidence of exam tampering at Spring Hill High School.

The suggested age for this game is 14+ however younger players can join in the fun but may need some adult guidance. You can play solo or in a small group. The game itself takes about 60 minutes based on players’ experience, skill, age and group size.